Secrets abound in Naspers, a squalid, struggling settlement fighting the encroaching darkness of the nearby swamp. Infants are born deformed; vital men die young; hardy wildlanders disappear after leaving the village’s dank, decaying walls. At night, strange lights glow in the trackless depths of the nearby Mish Mires.
“We found Naspers in ruins after a full day’s slog through that abysmal swamp. Some few of the buildings were quickly being lost to the bog, but many of the buildings were in better repair; they had been lifted out of the rising waters on stilts. We camped the first night on a tall watch tower, of which Naspers has two, whatever good it did them in the end. There is also a long mead hall and a small chapel, both defiled now by the blood of innocents, and a deep well that lead to an underground grotto—it was there we slew the marsh troll.” —an excerpt from the Tale of the South by Atabraxes “Stormcrow”